![]() The ninth and final official release adds a number of new things: In addition to fixing a number of bugs, it also adds the RS Flip-Flop entity. This beta was initially released to a closed beta group on the forum. Beta 7 is often preferred as one of the more stable versions of SE. One of the goals of this release was to fix the SMB mappack and make it 100% clearable.įixes a few bugs with the editor and animated tiles.įixes two crashes and adds two mappacks, A Skydive To SE and Beta Forever 2.įixes a number of gameplay bugs. ![]() The fourth beta fixes custom tile support, as well as some editor and gameplay-related bugs. Only fixes two bugs, including a visual bug with crashing. Also included is the Example Mappack.įixes many bugs gameplay-related bugs from the first release. The first release of Special Edition adds most of the new features listed above. They can be used for various cutscene behaviors, like dialogues, camera pans, screen shakes, and player movements, as well as directly loading levels without using the likes of Flagpoles, Axes, or Warp Pipes. In addition to Adhesion Gel, new Logic Gates like AND and OR, Coinblock-like switches called Action Blocks, Panels that can toggle between portalable and non-portalable, and Scaffolds that act as toggleable Platforms have all been added, as well as a few others that deal with other additions.Īnother major addition is Animations, scripted sequences with all sorts of functions and purposes. Some new graphical updates were added as well. Full character sprites can be made, allowing for ultimate player customization, especially when used with Custom Hats. Even that barely holds a candle to the biggest addition: Custom Characters. ![]() Custom Hats can be created, allowing players even more customization options. There were many additions to player customization, as well. This also extends to the new entities, as well. Previously unchangeable graphics, like Coins and Coinblocks, Doors, or even Bowser himself, can now be fully customized. Most of the game's graphics can now be overridden on a per-mappack basis, allowing mappers to create Custom Graphics, furthering visual cohesion. Coins have also been changed to allow them to be placed on top of other tiles, so they can be placed above background tiles. Tiles can also be animated, all running on the same timer, with properties being set individually each frame. A host of new Properties have been added, such as grates that portal shots can pass through, platforms that the player can jump onto from below, and water that the player can swim in. Additionally, levels can now be extended vertically as well as horizontally, with a new menu for changing the size in any direction.Ĭhanges have been made to Tiles, as well. Firstly, creators can now take advantage of far more worlds, and levels in those worlds, no longer being restricted to the level count of Super Mario Bros. Poison Mushrooms were also added as a vanilla enemy.Īdditionally, there were many changes in the Mappack format. Mappack creators may also override stock enemies, especially Bullet Bills, Powerups, and Cheep Cheeps, which have special Entities to spawn them. json files, allowing creators to make Custom Enemies. The most notable of such are the changes in Enemy format, now using. ![]() While some of them may be harder to learn and master than other mods and versions, SE was the most powerful version of the game for a long time until Alesan's Entities started implementing SE's features. Special Edition boasts many new features over 1.6 that give map creators far more control over their levels. An early Custom Enemy that would later be used for In the Clouds. ![]()
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